On a video call

5 Games to Play Over Zoom: A Practical Host's Guide

For a small Zoom call, choose a game based on what people can use: Questions Only needs just audio, Change One Thing needs cameras, and Friend Match needs a separate browser tab for each person's private answer. None of the formats below requires a Zoom game add-on.

Pick a game that fits the call

Game Suggested players Camera needed? Host preparation
Questions Only 2–8, rotating pairs No Choose one scene per pair
Common Ground 3–8 No Prepare one light topic
Change One Thing 2–8 Yes Explain the observation rule
One-Sentence Pitch 3–8 No Read one imaginary problem
Friend Match 2–8 No Create a room and share its link

The games can run alongside a call without special integrations. Your Zoom account’s meeting limits and controls still apply. This guide focuses on small social groups; it does not promise that a large webinar or a classroom can use the same format without adaptation.

1. Questions Only: start with a two-person scene

Choose two players and give them a situation, such as “You have both received the same mysterious package.” Every spoken line must be a question responding to the previous line. A statement, an exact repeat or a long pause ends the scene. Give each pair about a minute, then bring in the next pair.

A sample opening is “Were you expecting a delivery?” followed by “Does yours make a ticking sound?” Let the story stay harmless and fictional. List the pairs before starting so people know when they will participate. More voice-only group formats are available if cameras are off.

2. Common Ground: find a specific shared experience

Give the group a topic such as food, transport or small daily routines. The goal is to find three things everyone has in common, excluding facts already obvious from the call. “We all use the internet” does not count; “We have all missed a bus while looking at its timetable” might.

Take turns proposing one statement. Each person answers yes, no or pass. A statement counts only when everyone says yes. After five minutes, read back the accepted statements. If you cannot find three, keep the most surprising one rather than pressuring someone to agree. Avoid prompts about money, relationships or other personal circumstances in a coworker group.

3. Change One Thing: use the camera, not the whole room

One volunteer stays in view for ten seconds while the group observes. The volunteer then turns their camera off, changes one visible detail and returns. It could be switching which sleeve is rolled up, moving a notebook already on the desk or changing a virtual background if that feature is available.

Go in a fixed guessing order and allow one guess per person. After the reveal, use another volunteer. Nobody should need to show their home, fetch private objects or leave their seat. If a participant cannot or prefers not to use a camera, move to an audio game rather than exclude them.

4. One-Sentence Pitch: solve a ridiculous problem

Read one problem and give everyone a brief thinking pause. Each person gets one sentence to propose a solution. Then the group chooses which idea to combine with another, rather than voting somebody out.

Try “Design a café for people who always lose their keys,” “Invent a quiet alarm for a very sleepy dragon,” or “Plan a holiday where nobody can agree on the weather.” In round two, the combined idea must satisfy an extra constraint, such as fitting inside a backpack. This works with audio alone and gives quieter people a defined turn.

5. Friend Match: keep individual answers off the shared screen

Open Friend Match, create a room and paste the invitation into the call’s chat or your existing group conversation. Everyone opens it on their own device or browser tab. Wait for all players before the host starts; late joining is closed after the first game begins.

When your name is featured, answer for yourself. Everyone else predicts your choice. The game reveals answers together and awards points for correct guesses. Do not screen-share your answer panel. Sharing it would reveal your selection before the others commit. A call provides the conversation; LinkParty does not supply audio, video or a Zoom integration.

A 15-minute plan you can read aloud

  1. Minutes 0–2: explain that passing is allowed, check audio and establish a speaking order.
  2. Minutes 2–6: play one round of Common Ground. Use a familiar topic such as snacks or weekend routines.
  3. Minutes 6–12: run rotating Questions Only scenes, or a six-round Friend Match game if everyone has joined.
  4. Minutes 12–15: let each person mention one surprising answer or memorable moment. Finish with a clear stopping point.

This is a suggested schedule, not a timed feature. Friend Match advances automatically during a game, so hold longer conversations between games. For a longer event with phones and different time zones, use the long-distance setup guide.

Fix the common call problems

Everyone speaks at once: choose a fixed order and have the current speaker name the next. A “fastest shout wins” rule rewards connection speed as much as the answer.

A phone loses the game when switching apps: return to the original browser tab, or use a computer for the call and a phone for answers. If switching remains unreliable, choose an audio-only game for this session.

More than eight people join: use a conversational format with smaller voluntary groups, or plan a different activity. Friend Match has an eight-player limit; it is not a large-event room.

You need to share something: show only material everyone is allowed to see. A personal answer, room credential or unrelated desktop window does not belong on the shared screen. For the platform’s current meeting controls, consult Zoom Support.